"It's a top down sort of twin stick shooter that has a lot of physics about it - you're just going to have to watch... there's a lot more to it than we thought when we played the first round"
"[It] really connected different areas in a comprehensible way. I bookmarked it for whenever I want to give a layman an indication of the relation between complexity and creative coding."
"Mechanical Feelings draws you in with its clever use of interface and its mocking vision of the year 2016, but if you pay attention to the small details, there's a surprising amount of depth and narrative that can be discovered throughout its short playtime"
"And it was perfect, because, like I said, I used to play games likes this all the time when I was a kid, and it, ahh, it just reminded me of when I was a kid, like, ahhh, I cannot recommend this game enough... aw I'm so in love with it, oh what was the name of the person who made it. Tommy Lum? T- something like that?"